I automated things in Minecraft that you hadn't dreamt of

I build things that you want in a way that I am proud of.
I'm Simon, and I work with technology to solve problems. Every day I seem to discover a new version of what kind of engineer I am - Software, Operations, DevOps, Platform, Monitoring, Kubernetes, Cloud, Lead, Architect, ML Systems Engineer, and now Data Engineer at Roche. At this rate I'll probably be a Quantum Blockchain AI Engineer by next Tuesday. Nobody knows what it means - but it's provocative. Gets the people going.
I like building things that work reliably at scale - automating workflows, designing cloud architecture, shipping ML pipelines - with a bias toward practical solutions teams can actually maintain. I'm comfortable across the full stack, from network configs to distributed systems to model deployment.
Currently fascinated by how ML/AI tooling is changing the way we build and operate systems. Always learning, always building. Strong believer in automation, good documentation, and systems that don't wake you up at 3 AM.
Worked with teams at
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Architect
Remote · Contract
Designing internal platform services for artifact management and container delivery - shared, auto-scaling infrastructure now used across multiple teams.
Migrating monolithic workloads to serverless. Architecting resilient EKS, Fargate, OpenShift, and Lambda infrastructures.
Automated code quality, GitOps, and reproducible infrastructure deployment across enterprise teams.
Near-zero downtime data pipelines. LLM inference via Bedrock and complex Airflow orchestration.
Internal developer platforms and golden paths. Self-service infrastructure and artifact management on shared, auto-scaling foundations.
Refining enterprise ETL platforms and embedding LLM inference into data pipelines. Data-quality validation scaled from 3% to 100% coverage.
If it happens more than once, I automate it. From my espresso machine and lawn mowing to scaling LLM platforms - let the system do the boring part.
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